Coverage Proof
Locale: es. This short-form locale reuses the canonical evidence model to avoid unsupported claims.
Verified
Evidence-backed for the listed scope.
Candidate
Visible in UI, but not yet proven by game-specific evidence.
Read-only
Inspectable structure with no safe browser-side write path.
Blocked
Unsafe write scope is intentionally disabled.
Verified presets
2
Sample records
8
Proof model
Typed samples + tests
| Preset | Engine | Family | Confidence | Evidence scope | Samples | Capability | Features | Last verified | Boundary |
|---|---|---|---|---|---|---|---|---|---|
| rpg-maker | rpgmaker | rpgmaker | verified | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Gold, Level, EXP, HP/MP, Items, Weapons, Armors, Variables, Switches, Actor stats | 2026-05-25 | Folder Mode improves item, actor, variable, and switch labels. |
| renpy-engine | renpy | renpy | verified | format-core | 0 real / 1 synthetic / 0 structure-only | stable-limited | Persistent booleans, Seen text flags, Primitive counters | 2026-05-25 | Engine-level preset: writes are limited to primitive values under persistent. |
| fear-and-hunger | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| ib | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| yume-nikki | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| the-witchs-house | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| ao-oni | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| mogeko-castle | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| misao | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| off | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| wadanohara | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| pocket-mirror | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| hello-charlotte | rpgmaker | rpgmaker | candidate | format-core | 0 real / 3 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Shared RPG Maker coverage is available, but game-specific proof is still pending. |
| omori | rpgmaker | rpgmaker | candidate | format-core | 0 real / 1 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Exact labels require the game folder. Story variables are game-specific and should be changed gradually. |
| lisa-the-painful | rpgmaker | rpgmaker | candidate | format-core | 0 real / 1 synthetic / 0 structure-only | stable-limited | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Ruby Marshal editing is limited to common fields. Story flags remain fragile. |
| to-the-moon | rpgmaker | rpgmaker | candidate | format-core | 0 real / 1 synthetic / 0 structure-only | stable-limited | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Older Ruby Marshal saves expose fewer named fields. Variable-driven progress must be changed carefully. |
| mad-father | rpgmaker | rpgmaker | candidate | format-core | 0 real / 1 synthetic / 0 structure-only | stable-limited | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Different releases may use different RPG Maker generations. |
| oneshot | rpgmaker | rpgmaker | candidate | format-core | 0 real / 2 synthetic / 0 structure-only | stable | Candidate: Gold / Money, Level, EXP, HP / MP, Items / Inventory, Weapons, Armors, Variables, Switches / Flags | 2026-05-25 | Meta progression may live outside the visible slot file. |
| palworld | palworld | unreal | candidate | game-specific | 0 real / 2 synthetic / 0 structure-only | stable | Candidate: Player Level, Technology Points, Inventory Quantities, Pals Summary | 2026-05-25 | Player saves use high-confidence fields; world saves remain read-only. |
| stardew-valley | unity | unity | candidate | game-specific | 0 real / 1 synthetic / 0 structure-only | stable | Candidate: Gold & Money, Skills & Experience, Inventory & Items | 2026-05-25 | Use the raw farm XML, not SaveGameInfo. |